Assassin and skill acquisition

  About two hours later. Every time Hyde found a monster, he would observe it for a few minutes so that it wouldn't be found, then aim at its vital points and defeat it, repeating this action to raise its level to 3.

 

(The monsters I've encountered so far are white rabbits, wolves, and caterpillars. It took me a lot of time to find them under the condition that there were no other players or monsters around. According to the information, there are other giants. centipedes, but... …I don't want to meet him if possible.It's difficult to understand his vital points, he seems to be tough, and he seems to have poison attacks.Oops, it's dangerous!)

 

 Hyde stops moving and quickly hides behind a tree when he hears the annoying hum of wings. She quietly looked in the direction of the hum, and saw a large bee flying there.

 

(That's the most powerful monster around here, Forest Quimby, huh... The methods of attack are powerful poison attacks and the piercing of large needles. It's troublesome to attack from above. but)

 

 As if Hyde's wish was granted, Forest Quimby left without approaching the area where Hyde was hiding. When the characteristic winging sound disappeared, Hyde took a deep breath and relaxed her unconscious body.

 

(I'm glad I didn't get noticed. At my current level, I can't beat that one yet. I think I've gone a little too far, let's go back.)

 

 I move away from the current compartment while listening carefully so that I won't be found by Forest Quimby.

 

(Isn't there a monster somewhere that's just right... I think that if I defeat one or two more, my level will go up. Oh! I found a wolf!)

 

 Hyde, who was jumping from tree to tree, finally found the monster he had longed for.

 

『Skill [Jump I] has grown to [Jump II]』

 

(Is it a skill growth? But honestly, it doesn't feel like much has changed, should I check it once when the level rises?)

 

When Hyde reached level 4, he planned to check the skills he had acquired while allocating his status points, so he hadn't checked  his status and skills since he started playing the game. but……

 

"Level up to 4"

"skill【Weak point detectionweakness] was obtained.』

『Skill 【Reticence】has been acquired』

 

 As a result, I didn't expect to acquire skills.

 

(... Huh? Didn't a lot of things come? Well, for now)

"...status"

 

 With the sound of Von, a translucent blue panel emerged in front of Hyde.

 

 

hyde

Level 4

HP 32/32

MP 25/25

 

[STR 50 <+11>]

[VIT 0]

[AGI 50<+5>]

[DEX 0]

[INT 0]

 

Equipment

head [blank]

Body [Blank]

Right hand [Beginner's dagger]

Left hand [Blank]

Feet [Blank]

Shoes [Beginner's magic shoes]

Ornaments [Blank]

    [empty field]

    [empty field]

 

skills

[Jump II] [Weak point detectionweakness] [Silent]

 

 

[Jump II]

Increases jumping power when skill is activated.

Acquisition conditions

Jump a certain number of times.

 

[Silent]

No sound is produced when moving.

Skill activation, status display, item use, etc. can be done with thought.

Acquisition conditions

For a total of 5 consecutive hours, continue to act and fight outside the town without making loud noises or speaking at all.

Stop counting when logging out, restart counting when logging in.

 

[Weak point detectionweakness]

Accurately pinpoints the location of the target's vital points within sight. Multiple targets can be selected.

Acquisition conditions

Destroys an observed target without attacking for 3 minutes or more by attacking its vital point .

If you do not observe or attack a place away from the vital point and destroy it, the count will be reset.

 

(I see. Was [Jumping] an active skill?

 [Silent] is quite convenient. The fact that you don't have to say aloud when the skill is activated increases the stealth! I haven't seen it on this skill bulletin board, but the conditions are loose and there seems to be a decent number of people.)

 

 There is no reason for that. Hyde thought the conditions were loose, but normal people don't play games in silence for five hours. Communicate with party members, activate skills, check status, and depending on the person, speak out to get fired up during battle. It's a skill that can't be acquired unless you aim for it.

 

([Weak point detectionweakness] conditions are strict. It's true that I was observing and aiming for the key point, but this skill is completely the result of luck and windfall.

 It's true that managing NWO is a difficult skill to acquire, but it's a famous company that implements skills that are so powerful that they can break the balance of the game as a joke... that means [Weak point detectionweakness] is also the product of a practical joke)

 

 Needless to say, [Silent] is also one of the practical joke skills.

 After confirming the skill, Hyde decided to distribute 5 status points each to STR and AGI as originally planned, and decided to try the skill for the time being.

 

(You can now activate it with your thoughts with the effect of [Silent]. Then, first, [Jump], huh!?)

 

 When I activated the skill and jumped up, I was surprised that I could jump higher than ever before.

 

(Seriously... Skills are amazing. The [Silent] effect won't cause malfunctions...?)

 

 As a result of Hyde activating the skill several times and verifying it, it turned out that it would not activate unless the skill name came to mind when thinking about activating it.

 

(It's absurdly convenient. Thinking manipulation takes a bit of skill, but once you get used to it, you'll be able to exploit your opponent's gaps. It takes practice. Finally, [Weak point detectionweakness] experiment... oh, there's a nice white rabbit in that place)

 

 GoodmonsterExperimental bodyWhen he finds it, Hyde raises the corners of his mouth just a little and immediately climbs up a tree to hide himself. Luckily, the white rabbit didn't notice me.

 

(Well, I wonder what will happen.Weak point detectionweakness])

 

 When the skill is activated, a thin red line on the white rabbit's neck and red dots appear in Hyde's eyes.

 

(... Huh? Is this the key point? Let's cut it for the time being)

 

 Hyde matched the timing as he had done up until now, cut the red line on the white rabbit's neck accurately, and immediately withdrew.

 

(The damage is 50%... no, it's a little more than that. According to the information on the bulletin boardvital pointscriticalIt seems to be a probability whether or not it will enter, but considering this skill, I wonder if it's different... Let's try again)

 

 When the white rabbit turned its back, Hyde attacked again. However, despite cutting his head in the same way, this time the white rabbit left about 20% of its HP. Hyde tilts his head momentarily, but quickly realizes the cause compared to his first attack.

 

(Severe!? This is absurdly severe!? It's true that it was just a little off, but it was almost accurate right now!?)

 

 Yes, that's what caused the misinformation. The thickness of the neck line is 1 mm. The eye point is 1 cm in diameter.vital pointscriticalnot judged. Even if I intended to attack the same place, it was rubbed by a few millimeters, and it was quite difficult.vital pointscriticalI came to the conclusion that it's a probability because it doesn't happen.

 

(Hmm, difficult. Exactlyvital pointscriticalIn order to aim for, you need more practice than [Reticence]... I'm tired. If I defeat this guy, will I be logged out today?)

 

 With a small sigh, he aimed at the white rabbit that hadn't found himself yet, descended, and precisely cut its neck. This time, the white rabbit reduced its HP to 0 and turned into light and disappeared.

 

(Alright! Today is over.

 

"Skill [Hermit] has been acquired"

 

 ……I thought I would. Let me just check.)

 

[hermit]

All stats other than HP and MP are reduced by 30% when being looked at by monsters or players.

Increases all stats except HP and MP by 20% while not being seen by monsters or players.

Acquisition conditions

Defeat 10 monsters in a row without being seen by monsters or players.

During that time, the number of times is reset when a monster or player sees it.

 

(...It's also a peaky skill. A normal player would have to [Discard] because the disadvantage is too strong.)

 

 [Discard] is to erase unnecessary skills. In order to reacquire that skill, I have to pay 500,000 G to a dedicated facility.

 [Hermit] loses 30% of all stats other than HP and MP while being watched .enemiestastedirectionofWardanotherdeathhandsstomachnastomachEven if you are a party member, your status will be halved if you are being watched. In other words, it is a skill that is not suitable for party play. [Discard] If you don't, you're too stupid to understand that...

 

(Well, I don't because it fits my play style)

 

 …… Only people who play clearly different from ordinary people like this.On the first day of play, three-fourths of the acquired skills are a practical joke.A decent game would never do this.

 After Hyde finished confirming the 【Hermit】, he just logged out.

 




Well, we talked... right? Hey, Anonymously, this goes into the talk !

vital pointscriticalSince it was not in the original, I put in the original setting.
vital pointscriticalis set for
each monster, and damage increases by accurately attacking that location regardless of the DEX value the key point is a point or a line.
The center point of the piercing, magic, and hammer attacks must be accurately placed on the point, and if it deviates even a little, it is useless and it is not possible to enter with a slashing attack. The size of the dot is 1 cm in diameter.
In the case of a line, on the contrary, only slashing is effective, and you must attack along the line perfectly .
In other words, even if you intend to attack the same place, if it's off by even a millimeter, it won't be effective, so players think that the key point recognition is a probability, just like in other games, because of its extreme severity.

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